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Showing posts from October, 2018

Game 62: The a-MAZE-ing Labyrinth

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 The a-MAZE-ing Labyrinth is a whimsical game for all ages.  In this game each player has specific treasures he or she must find in the maze.  The benefit (or detriment) in each turn is that the maze shifts by one space in one row or column.  The player whose turn it is pushes a new tile from the end of a row or column, thus shifting that entire row or column and causing another tile to drop off at the other end.  This newly dropped tile is the piece the next player will use to shift the game.  As you try to create pathways in the maze that get you to your goal, other players are trying to make pathways that work for them (or perhaps to block your pathway).  The board starts out with 16 permanent, unmoving pieces.  There are then another 34 pieces, 33 of which are placed randomly on the board to start, and one of which is the tile that the first player will use to push with on the first turn.  Each player begins on the corner spot of his or her color.  Here we are mid-game.

Game 61: Camel Up

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 We're not 100% sure if the name of this game is "Camel Up" or "Camel Cup."  We've discussed it a bit among ourselves and with friends and have read arguments online.  Both titles fit - "Cup" because it's a race, and "Up" because the camels stack up as they go around the track. I imagine the game designers were purposefully ambiguous.  I have to make a choice here, so I'm going with Camel Up .  Below you see us setting up - Jacob clearly ready to take on us old folks in this game!  The cool pyramid on the board is what you used to shake and dispense the dice, which is pretty fun.  The camel's are on the starting line reading for the initial roles and to take their starting positions.  The 6-sided dice have only 3 different numbers on them, two each of 1, 2 and 3.  Each die is a different color, each one matching the color of a camel.  The color rolled indicates the camel to be moved, and how many spaces to move it.  Bu

Game 60: Fluxx - Oz

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 Posts continue to become fewer and further between, as the academic year does not leave much time for dilly-dally, let alone game play!  David, who is not a fan of this game, was gone tonight, so Jacob and I decided to play it.  As you can see, we have many versions of Fluxx : Oz, Cthulhu, Zombie and Pirate.  I thought we also had the original.  Maybe it's hiding behind other stacks of "littler" games, or perhaps I'm thinking of the Fluxx: The Board Game , which we also have.  The game is well-named, as that is exactly what happens - things are in flux, and the rules and win conditions change as you play.  Above is what Jacob and I were dealing with towards the end of our game, and below is the card you start with, the basic rules, which are that you draw one card and play one card each turn.  But on each turn you have opportunity to change the basic rules so that you are drawing more (or less), playing more (or less), can have a certain number of cards on the t