Game 60: Fluxx - Oz

 Posts continue to become fewer and further between, as the academic year does not leave much time for dilly-dally, let alone game play!  David, who is not a fan of this game, was gone tonight, so Jacob and I decided to play it.  As you can see, we have many versions of Fluxx: Oz, Cthulhu, Zombie and Pirate.  I thought we also had the original.  Maybe it's hiding behind other stacks of "littler" games, or perhaps I'm thinking of the Fluxx: The Board Game, which we also have.  The game is well-named, as that is exactly what happens - things are in flux, and the rules and win conditions change as you play.
 Above is what Jacob and I were dealing with towards the end of our game, and below is the card you start with, the basic rules, which are that you draw one card and play one card each turn.  But on each turn you have opportunity to change the basic rules so that you are drawing more (or less), playing more (or less), can have a certain number of cards on the table or in hand, etc.
 Below are some of the goals of the Oz version.  If you have the "Keeper" (and/or "Creeper") cards pictured on the goal, you win!
 Below are a few "Keepers" and a "Creeper" from this version.
 And below are some "New Rule" cards and some "Action" cards. These can really change things up as you go (which is what David doesn't like about the game).
 Below are the "Keepers" and a "Creeper" that Jacob had at one point.
 And this last picture is of the deck, the discard pile, and the current goal and rules.
Jacob and I went to the Fluxx website tonight, assuming they had LOTS more versions of the game.  They do have quite a few more, such as a Dr. Who, Star Trek, Fairy Tale, Math (?!), Monty Python, etc.  We think there's a market for far more versions.  Some of our desires would be for versions involving LOST, Zelda, and The Princess Bride!!

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