Game 62: The a-MAZE-ing Labyrinth

 The a-MAZE-ing Labyrinth is a whimsical game for all ages.  In this game each player has specific treasures he or she must find in the maze.  The benefit (or detriment) in each turn is that the maze shifts by one space in one row or column.  The player whose turn it is pushes a new tile from the end of a row or column, thus shifting that entire row or column and causing another tile to drop off at the other end.  This newly dropped tile is the piece the next player will use to shift the game.  As you try to create pathways in the maze that get you to your goal, other players are trying to make pathways that work for them (or perhaps to block your pathway).
 The board starts out with 16 permanent, unmoving pieces.  There are then another 34 pieces, 33 of which are placed randomly on the board to start, and one of which is the tile that the first player will use to push with on the first turn.
 Each player begins on the corner spot of his or her color.
 Here we are mid-game.
 Above is the "action shot!"
These cards represent the treasures I gathered before the end of the game.  Your treasure cards are in one stack upside-down in front of you at the beginning of the game, and you look only at the top card.  You don't know what treasure you will be seeking second or third or fourth, etc., so you cannot set up multiple captures in a row.  During our game today David got a treasure each turn for the first four turns - had only one left - while I only had one and Jacob had none.  Jacob was able to stage a come-from-behind win!  With the board shifting as it does this is always a possibility!

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