BONUS GAME: Mysterium

I've labeled this game as a BONUS since it is not yet on our shelf and cannot be officially counted.  It was on my brother's shelf, though, and we borrowed it for tonight.  Caleb had played it before and wanted to introduce it to us.  Chances are that, with all the summer birthdays around here, it will end up on our shelf before long.  Mysterium is, to me, reminiscent of Clue, Dixit, and Forbidden Island.  It is a cooperative game in which the goal is to determine the details of a murder: culprit, location, and weapon.  
Setting up - and initial set up -
One player is the ghost of the murder victim, and the other players are gathered at a seance in order to determine the details of the crime.  The ghost is only able to give clues using visions, which happens by a selection of cards being given to each player relating to the information they are to find based on those visions (card/cards).  This game is put out by the makers of Dixit, so the artwork on the cards is exquisite and surreal.  Many things can be intuited from each card, and the non-ghost players may talk together about their visions to try to move toward the solution to the murder.
I appreciate the attention to detail in other aspects of the game as well.  For instance, since the ghost may not have cards to hand out that represent well what he is trying to get across, he may draw up a new hand of cards, but he has a limited number of times for which he can do this.  He gives up a raven each time he discards and draws up, and when he is out of ravens he may no longer use this ability and is stuck trying to get across his information with whatever cards he has.
 Players are working against the clock to solve the crime - ghosts can only stick around so long, you know.


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