Game 14: Avalon

 The description of Avalon on the box is a good one: Secret Identities - Deduction - Deception.  I enjoy this game very much and even woke up thinking about it the morning after we played.  On the other hand, I am terrible at games of secret identities and deception!  Our gamer friends from far away were still at our house Saturday night, so onward and forward with more gaming together!  (It seems from the picture below that we might have left Angie dazed and confused with our presentation of the rules on this one, but she picked it up fast and was enjoying by the end!)
 Here are some of the identity cards.  Basically they are split into good and evil, but some characters on each side have special abilities.  Here those characters are the assassin, Morgana and Merlin.
 The playing pieces below have to do with the quests, the various pieces having functions of showing who is leading this quest, who is on this quest and determining if the quest is going to be approved or rejected and whether it is going to succeed or fail.
 There are various boards; the board that is used depends on the number of players.  The game goes to at most five approved quests.  If there are 3 successful quests the Servants of Arthur (aka "good guys") win the game, and if there are 3 failed quests the Servants of Mordred (aka "bad guys") win the game.  There are some other subtleties relating to win/loss conditions, but basically that's the game!  If you like games of identity and/or deception, such as Bang or Coup, or if you like the Arthurian age or the age of chivalry, you may very well like this game also!

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